Can someone let me know if itโs safe to watch this before I play?
Amazing game.
As a long time Valve fan it just seems like a bit of a betrayal. I'm glad they're making games again, but not all fans of Half-Life have access to VR headsets, especially these days. A thousand dollars for video games is way out of my budget and the budget of many people. If the headset was around the price of a home console that'd still be a hard sell. Seems the only options for Half-Life fans is either to spend 1000 dollars, sell their soul to Facebook, or download the mod that misses the entire point of the game.
I loved every minute of Half Life: Alyx.
Masterpiece
An incredible game that now needs a sequel, Jeff was still alive in the Trash Compactor so we could encounter Jeff all over again, this game is so lovingly detailed and atmospheric, I cannot say enough good things about it, a VR Masterpiece.
– Dr Coomer – HELLO GORDON
Coomer: Hello Gordon!
the gravity gloves worked so well that when I jumped out of VR I had a habit of thinking I could pick things up from afar
I love HL. Best game ever made . But I hate Valve for making it VR only . Shame on you.
Itโs time!!!!
JUST REMOVE TELEPORT MOVEMENT!!!! NO SELF RESPECTING GAMER USES TELEPORT!!!! It also make the game look like disgusting garbage. Just REMOVE IT!!! NO ONE WANTS IT!!!
Didn't know Jim Carey's cousin worked for Valve
Love the videos and the captioning! But for people that are hard of hearing the captioning is…a little off? Like 16:48, it should be "hottest pot", it should be "hardest part"?
Wouldnโt it be better to have controller gloves Iโve used those shown in the video there very good
Godtier designer insights, great interview, the answers by Robin make me even more excited. His thought process is in the perfect place.
Boneworks is full of empty lockers and is therefore a consistently disappointing experience.
I still can't believe there's a new Half-Life game. But what's even more unreal is that Valve is *actually talking to us*.
ะัะธะบะพะปัะฝะพ
It's overwhelmingly clear from the way Robin Walker and Greg Coomer speak that they live and breathe game design. It's fascinating to hear them speak. This interview is, I think, more insightful than people will fully appreciate until years down the line.
Looks like a fun game but teleporting is so damn annoying.
Great video! Valve are the best developers in the video game industry ๐
Thanks for this Norm and thanks to Valves Robin & Greg. As a lifelong fan of keyboard & mouse games and Valve in particular. I still have our first b/w tennis game that you plugged into your TV aerial socket, my Amiga 1200, GameBoy and a table top, smokey glass, 2 player coin operated Crazy Kong. VR is the next generation of entertainment & learning. Why should Valve share? They have spent a lot of money and time on research, design and testing getting things right before release. Just like any competitive sport you need to have an edge on the competition and VR Alyx is Valves edge. After all, when you have experienced Portal, Half-Life and the world of Zen, it's streets ahead of their rivals. Next, the holographic Half-Life 4.
Iโm still very, very skeptical
Valve: we're trying to make it playable with one hand for disabled players
Me, an Index owner: Heh, sure.
This could very well be a historical interview, like the ones from the 80s when CDs came around… We look at that now and think "Wow… It was such a huge thing back then to have data stored onto a piece of plastic." and someday when you hear your kid in a full bodysuit of VR sensors casually saying "Man, Half Life 3 sucks. I wish I was born when all the classics came out." it'll hit you.
if only VR would not make me really sick.
Walker was like "YES MY CHANCE TO TALK" through the whole thing hahaahahah I wonder if he's thinking "did i talk too much, i think i talked too much" No dude, you were amazing!
Alyx looks amazing but please don't make Half Life 3 a VR game. VR is its own thing but flat screen is the mainstream way for playing games.
Those who complain about the fact its VR only don't know Valve and what they do
19:22 is the moment you realize they are making this for the entire VR ecosystem and for the growth of VR as a whole. (Which should make VR enthusiasts very, very excited)
You're a smart guy. Please don't lower yourself by saying "excited for", when describing your excitement about something that is incapable of feeling excitement.
I swear I though Seth Rogen and Ben Stiller were suddenly working for Valve.
i keep getting the feeling they dont spend enough time playing vr games, and spend too much time working on them.
Otherwise they would have realized teleport locomotion is only used by noobs and only for a short time. any actual vr player with experience prefers normal locomotion. most of use walk around in roomscale while using smooth locomotion, sometimes simultaneously. i know i do it all the time. i guess most of us are gonna have to wait a few more years for the rest of the world to catch up….sigh.
2kliks brought me here
dang this guy is good at interviews
Robin is a legend. Great interview Norm.
it's not half life 3….
If they only have teleport its gonna be a big mistake…..
where is Gabe, there is no interview with him
Alyx โค๏ธ
Forced 15 sec ad? GTFO ๐
why not make the arms/body disable-able? i want to like this game but just the fact that they refuse to give us arms is just annoying to me.
In case you missed it: Testing Half-Life Alyx on 8 Headsets! https://youtu.be/T54aGkkXfuc
Can someone let me know if itโs safe to watch this before I play?
Amazing game.
As a long time Valve fan it just seems like a bit of a betrayal. I'm glad they're making games again, but not all fans of Half-Life have access to VR headsets, especially these days. A thousand dollars for video games is way out of my budget and the budget of many people. If the headset was around the price of a home console that'd still be a hard sell. Seems the only options for Half-Life fans is either to spend 1000 dollars, sell their soul to Facebook, or download the mod that misses the entire point of the game.
I loved every minute of Half Life: Alyx.
Masterpiece
An incredible game that now needs a sequel, Jeff was still alive in the Trash Compactor so we could encounter Jeff all over again, this game is so lovingly detailed and atmospheric, I cannot say enough good things about it, a VR Masterpiece.
– Dr Coomer
– HELLO GORDON
Coomer: Hello Gordon!
the gravity gloves worked so well that when I jumped out of VR I had a habit of thinking I could pick things up from afar
you can tell a probe droid was passing outside the window at https://youtu.be/cRVXhA0-TI4?t=876
I love HL. Best game ever made . But I hate Valve for making it VR only . Shame on you.
Itโs time!!!!
JUST REMOVE TELEPORT MOVEMENT!!!! NO SELF RESPECTING GAMER USES TELEPORT!!!! It also make the game look like disgusting garbage. Just REMOVE IT!!! NO ONE WANTS IT!!!
Didn't know Jim Carey's cousin worked for Valve
Love the videos and the captioning! But for people that are hard of hearing the captioning is…a little off? Like 16:48, it should be "hottest pot", it should be "hardest part"?
Wouldnโt it be better to have controller gloves Iโve used those shown in the video there very good
Godtier designer insights, great interview, the answers by Robin make me even more excited. His thought process is in the perfect place.
Boneworks is full of empty lockers and is therefore a consistently disappointing experience.
I still can't believe there's a new Half-Life game. But what's even more unreal is that Valve is *actually talking to us*.
ะัะธะบะพะปัะฝะพ
It's overwhelmingly clear from the way Robin Walker and Greg Coomer speak that they live and breathe game design. It's fascinating to hear them speak. This interview is, I think, more insightful than people will fully appreciate until years down the line.
Looks like a fun game but teleporting is so damn annoying.
Great video! Valve are the best developers in the video game industry ๐
Thanks for this Norm and thanks to Valves Robin & Greg. As a lifelong fan of keyboard & mouse games and Valve in particular. I still have our first b/w tennis game that you plugged into your TV aerial socket, my Amiga 1200, GameBoy and a table top, smokey glass, 2 player coin operated Crazy Kong. VR is the next generation of entertainment & learning. Why should Valve share? They have spent a lot of money and time on research, design and testing getting things right before release. Just like any competitive sport you need to have an edge on the competition and VR Alyx is Valves edge. After all, when you have experienced Portal, Half-Life and the world of Zen, it's streets ahead of their rivals.
Next, the holographic Half-Life 4.
Iโm still very, very skeptical
Valve: we're trying to make it playable with one hand for disabled players
Me, an Index owner: Heh, sure.
This could very well be a historical interview, like the ones from the 80s when CDs came around… We look at that now and think "Wow… It was such a huge thing back then to have data stored onto a piece of plastic." and someday when you hear your kid in a full bodysuit of VR sensors casually saying "Man, Half Life 3 sucks. I wish I was born when all the classics came out." it'll hit you.
if only VR would not make me really sick.
Walker was like "YES MY CHANCE TO TALK" through the whole thing hahaahahah
I wonder if he's thinking "did i talk too much, i think i talked too much"
No dude, you were amazing!
Alyx looks amazing but please don't make Half Life 3 a VR game. VR is its own thing but flat screen is the mainstream way for playing games.
Those who complain about the fact its VR only don't know Valve and what they do
19:22 is the moment you realize they are making this for the entire VR ecosystem and for the growth of VR as a whole. (Which should make VR enthusiasts very, very excited)
You're a smart guy. Please don't lower yourself by saying "excited for", when describing your excitement about something that is incapable of feeling excitement.
I swear I though Seth Rogen and Ben Stiller were suddenly working for Valve.
i keep getting the feeling they dont spend enough time playing vr games, and spend too much time working on them.
Otherwise they would have realized teleport locomotion is only used by noobs and only for a short time. any actual vr player with experience prefers normal locomotion. most of use walk around in roomscale while using smooth locomotion, sometimes simultaneously. i know i do it all the time. i guess most of us are gonna have to wait a few more years for the rest of the world to catch up….sigh.
2kliks brought me here
dang this guy is good at interviews
Robin is a legend. Great interview Norm.
it's not half life 3….
If they only have teleport its gonna be a big mistake…..
where is Gabe, there is no interview with him
Alyx โค๏ธ
Forced 15 sec ad? GTFO ๐
why not make the arms/body disable-able? i want to like this game but just the fact that they refuse to give us arms is just annoying to me.