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28 Comments

  1. Absurdism is a great factor in this game which I love in general, i love absurdism in video games and i think I deserves a higher score than what you guys gave it

  2. Okay, this might just be my opinion. But Superhot's story isn't cheesy the whole the game is an system/ai thing and wants you to stop playing, but then upload your consciousness into it is as actually kinda interesting. The story isn't really cheesy it's just like the matrix if the matrix was a game that was an crazed ai thing

  3. Underdeveloped hmmm? I would say that’s a hypothetical statement from you guys at IGN on the grounds that Call Of Duty gets a 9.0 every year. That game is the same every damn year and you guys eat it up like starving cattle. Super hot is short, sweat and artistic. I believe it deserves an 8.5-8.9. The game is very unique and implemented its bullet time well throughout the experience. Bottom line it’s a fun game with enough to keep someone coming back to it several times.

  4. Each level is way over 5 RT seconds long, Ive beat the red time in the first 12 levels in RTSpeedrun mode (Real Time Speedrun mode) And when your doing that you're almost never stopping. Its straight up moving. But even level 2 is almost impossible to beat in 5 RT seconds and they get longer almost every level (not including some of the later levels)

  5. I think this review is actually fair, it's not worth $25 for a game you can beat in 4 hrs and has little replay value beyond maybe two play through. They need some kind of randomizer to create new levels or some kind of survival mode.

  6. I'm thinking of buying the game because the idea is really cool and unique. but even 2 years later, people are still saying the game is too short. I feel like if the devs were to add away to create and share levels between users it would fix 90% of the complains towards the game… but I don't know for sure since I haven't played it yet 😛

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