VR Esports Explained

VR Esports Explained



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39 Comments

  1. Yeah I feel like I’m too old to get into vr. It makes me feel sick quickly and it requires too much equipment. Not even the cost but the space it takes up is too much for me.

  2. VR eSports suffers from something regular eSports doesn't.

    Accessibility. Even in third world countries. Where the average person cannot afford to buy a mid level PC for personal use. They have internet cafes by the hundreds.

    That bridge allows even less fortunate people to enjoy regular eSports. VR on the other hand. Is mostly an EVEN MORE expensive barrier to entry. And there's no real shop/store cafe that caters to the market.

    Which makes sense cuz the investment costs for such a project is staggering.

  3. What a shit way to find out echoVR shut down.. I had a blast on that game during the pandemic. But on a real note I also put down my headset and hardly ever touched it since then…

  4. oh man echo vr during its prime, was something to see. im sad it was killed, met so many cool people. and had alot of fun playin matches till 3am

  5. Even a self-described "Pro-Video-Gamer" like me had to breach the motion-sickness barrier after it set in 2 hours after I first started playing Fallout 4 VR. I came back a day later and I had no problems after that, unless I don't play any VR games for a long period of time, where I then have to re-adjust but it seems easier than the first time. Eventually people will get used to this.

  6. I've never felt so seen. I couldn't even play Sea of Thieves because it makes me motion sick, so the idea of VR has always been a hard no. Good to hear they're at least trying to work towards a solution, but can motion sickness really be fixed?

  7. stuf like morion siknes can happen and hapedn de me some time but its often caled growing your vr legs geting used to it and geting les and les motionsick now adays i dont ever get motion sic even in the most extreme experiances

  8. VR headsets are just not good enough yet. 10 miliseconds of latency is big enough to cause motion sickness.

    We need better headsets, less latency, while being cheaper.
    The hardware isn't ready.

  9. VR esports can never be big, until spectating in VR is possible and enough people have headsets to view it that way. VR to flatscreen translates very poorly. Playing it has so much more appeal than viewing it right now. Until the viewing experience matches the quality of playing, it is not really appealing.

  10. Bought the Quest 3 a couple months ago and I've been loving it but as you mentioned the main issue is the motion sickness (personally I only get slightly dizzy but it's still annoying) and the overall pressure on the neck, which can lead to injury. Thankfully the battery only lasts for around 2h, which is both a good thing as it makes you take long breaks, but also a bad thing for anyone who wants to become real good at those games.

  11. I've had the blessing of being a part of the competitive VR community, starting with playing and now casting tournaments; VAIL specifically is truly just the start of a deep, deep dive into what esports could truly become in the future – remember that this hardware will only get smaller, lighter and more powerful as the years go on! Absolutely hyped that Gaijin got the opportunity to chat, he's a great guy and I've always loved working with him!

    On the notes of VR adoption – there's a huge survivor bias with motion sickness, and a lot of people haven't reported it, and left their headsets to collect dust or sold them off. We need more serious, long-term studies to make sure the average person can be comfortable and enjoy the experience. Also, most VR gamers dont consider the Apple Vision Pro a "VR Headset" – it's not for gaming & not moddable.

    Thanks for covering this Score, I'd love to see a "History of VR" or "Game Development" series in relation to this!

  12. I didn't even know there were VR eSports, but I'm glad to know there is, because I'm pretty sure it'll be physically more healthy than normal eSports, and also way more skill centric because it actually takes into account your arms and head moving instead of just your wrist. It's way more intuitive to control a gun in VR than it is on a flat screen, and encourages far better skill expression than clicking pixels on a screen.

  13. Having been a commentator for multiple games in the scene for some time, it is really cool to see a channel I love so much talk about VR.

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