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About the Author: Marques Brownlee

23 Comments

  1. I still don't understand the outside screen. Is it not always on when you wear it? Is there a way to reduce the outside reflection so camera can actually capture how it looks like IRL or is the reflection is that bad and you cannot see through it clearly?

  2. i wonder if itโ€™s worth it to buy the 1st gen product now or just wait until the inevitably improved 2nd or 3rd gen product get released 2-3 years from now. $35k is a lot of money for a start up product

  3. I think Appleโ€™s โ€œvisionโ€ of an ideal AR headset will materialize when the transparent OLED tech advances so much so that it can be miniaturized into a headset form factor. Until then these stopgap devices will always feel like โ€œnot ready for prime timeโ€.

  4. For sure the killer feature is the virtualization of the screens on Macs. I'm surprised they don't let you add multi virtual screens like a 2-3 screen setup. Also how bad is the eye fatigue? Ive returned Quest 2/3 because I started getting a headache after using it for like an hour.

  5. Only by watching this vid I have 2 thoughts. 1) It's good they took this kind of tech and made it mainstream, because now every other company will develop this kind of products, which will make them considerably better in the following years. And 2) It's bad that Apple did what they always do, doing things "different" and stubbornly forcing flaws and calling them features (like having to handle a separate battery so that they could use metal and glass in a device that it's supposed to be light weight and comfortable for long use). It looks cool tho. Thanks for the great work Marquees.

  6. Apple should make a way cheaper version with no m2 chip that plugs into the Mac since a lot of people are going to use it with a Mac anyway and itโ€™s already wired anyway so it would probably sell better

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