My Experience With Apple Vision Pro Spatial Video




In this clip, Marques tells Andrew and David about what it’s like to use spatial video on the Apple Vision Pro headset. Watch full …

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48 Comments

  1. How does it handle hand tracking if there are multiple people around? What if some asshole hijacks your AVP by tapping their fingers together near you?

  2. Thanks for taking 15 seconds out of your 9 minute video to share your thoughts on how spatial videos looks! We don’t want your impressions of the display or audio quality… your jokes and non sequiturs make me forget I care about tech at all!

  3. My only problem is Apple incremental changes that means in the next iPhone 16 it will keep the camera pane as designed, but the iPhone 27 that could be the last iPhone should find a easier to watch the videos in 3D…

  4. Looks like the death-throws of a giant to me.. looks like the product that pushes Apple into the history books forever. I'm a firm believer that there is no Apple in the future and perhaps this is how that future becomes a reality.

  5. There’s another reason that they’re not bringing spatial video to the non-pro iPhones: it’s because it also leverages the Pro-models’ lidar sensors!

  6. Sorry Marques, I respectfully disagree. In my circle of friends, I'm known to be critical of Apple resting on its laurels but Spatial Video is definitely not one of them. Sure, it sucks at taking shots of faraway objects but when you're capturing special moments with friends and family, this is amazing. It's brings us so much closer to reliving those memories than a mere photo or video does. The fact that you acknowledge that it performs well in that setting and not at far away objects shows that you don't get the whole point of Spatial Video.

  7. Spacial video has zero point. It really doesn't add anything interesting to the existing use cases.

    3D movies were more immersive, when well made, but personal videos don't need immersion, especially since you can't watch it on anything.

  8. II use photospheres all the time on my pixel 7. Compared to when i used it on my pixel 3a its much better. They're much quicker to take because of the wide angle lens, tbe photos stitch together mucb more seamlessly and if there are errors you cns use the ai tools like magic eraser to fix them.

  9. Very heavy? Tsk tsk tsk. When will they learn. NO ONE is going to use this for work if you have 1+ pound computer and monitor strapped to your face. For short VR games, thats another thing, but this is clearly built to be first a new way to work and communicate. Theyve sold 20 millions Oculus' now and Facebook admitted ppl stop using it pretty quickly, dont buy much softeare, and it collects dust. Why? Because its not comfortable. Sounds like this will have the same problem. It DOES NOT matter how good it is, if its heavy

  10. Why spend money engineering a device to get a new feature to work… When you can market the new feature for a 1000 dollar upgrade… The reason is… Upgrade your perfectly working phone and apple is win win …

  11. The stereo effect on the iPhone is probably limited by the physical distance between the lenses. I guess they're doing a lot of computation, but I think there are some hard limits there (else the astronomers would have got a much further reach with stellar parallax).

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