It's FINALLY HERE! VR Omni-Directional Treadmill… and it's INSANE!

It's FINALLY HERE! VR Omni-Directional Treadmill... and it's INSANE!




Hello! Today I have my early review of the KatWalk C, the first and only CONSUMER level and priced VR omni-directional …

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About the Author: ThrillSeeker

46 Comments

  1. Imagine…
    Build esport event with all off these stuff, start with just one game like CounterStrike or PUGB. Broadcast it in social media, invite some brand. Maybe it will be a profitable business and maybe the development of these things will be go faster.

    Just a dreamn😁🤣….

  2. In all seriousness, the first time I played Skyrim I had the thought "Now this is a place I actually wouldn't mind jogging in." and have wanted to do so since.

  3. I will just wait for a brain chip if it comes out while I am alive. After a hard day of work, coming home exhausted, I don't want to run on a treadmill. Hard pass

  4. Just a suggestion but you don’t need the shoes. Socks with grip on the bottom work great. Just Velcro the sensors to the top of them. Much quitter and doesn’t damage the base at all.

  5. We need to ditch the catwalk entirely… the tech needs put in a pair of shoes or better yet… an attachment for your shoes or feet…. Something that don’t require you to relearn walking and allows you to walk as normal. Considering the level our tech is at with sensors and everything else it’s mind boggling we’re still looking at this as if it’s not some antiquated stepping stool towards actual locomotion in our new realities

  6. They used to have this machine down here in Harvey Louisiana, right across the Crescent city connection on west bank of new orleans…it simulated in VR a roller coaster/monster truck/indy car/ futuristic flying shorts basically a ride but….as far as VR goes…ime… that thing which sat like 10 people was fucking phenomenal for its time then suddenly it wasn't there any more…idk…. but, The Amazing Spiderman (i think it was called) ride @ islands of adventures in Orlando Floridas Universal Studios Park took thr prize man. I was fucking impressed by that fkn mfkr dude. I would've moved there and still would if i could. If you never been….Fucking go bitch!

  7. I'm really late on this, but
    Do they make a version for 5' 10.5''' ? XD I literally sit right in between sizes. I don't know which I would fit.
    Also how accurate was the shoe size to your normal shoes?

  8. Come back to God! Repent of your sins and believe in the Lord of lords and King of kings, Jesus Christ! HE is the Son of God and He loves you, He died for you, He rose from the dead and He is coming back not to deal with our sins but to bring salvation to all who are eagerly waiting for Him!

    16 For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life. John 3:16

    “Repent, for the kingdom of heaven is at hand.” Matthew 3:2

    John 3:36 — The New International Version (NIV)36 Whoever believes in the Son has eternal life, but whoever rejects the Son will not see life, for God’s wrath remains on them. Ephesians 5:4 — 4 Let there be no filthiness nor foolish talk nor crude joking, which are out of place, but instead let there be thanksgiving.

  9. Instead of shoes they should just make bags of the material on the bottom so you can put any shoe inside it then tighten it up like a little bootee. Would be super cheap and could give demos on it too.

  10. I thought this would have built in sensors or something. It's essentially 2 trackers and a slippy mat. The person responsible for costing this needs to lay off the drugs.

  11. I think the one big thing that gonna have to improve on this is the actual walking itself. The sliding isnt gonna work long term imo. They should add actual motors into it, maybe they activate when you lift your foot. Something like that

  12. I didn't hear you mention this in the video, but does this work with games run through the Oculus PC app, or just SteamVR? I'd love to be able to use my full library.

  13. @ThrillSeeker over your years of VR practise, have you had any issues with the mismatch between movement in VR and lack of felt acceleration? Like for me it feels so weird and uncomfortable to move in the game and get that feedback through my eyes, but feel no movement; and I'm afraid to 'get used' to it, in case I'm retraining my brain to be useless in the real world (I do climbing and other coordination based things where mis-judgement is potentially dangerous!).

    At one point I got quite ok at 11 table tennis over a few weeks, then discovered I had no hand eye coordination for real table tennis! I had recalibrated my brain for using the VR paddle and suddenly in real life I could hardly make contact between bat and ball.

    I love the idea of being able to run in games but I'm wary of retraining my brain in a sub-optimal way..

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