History of Virtual Reality – Reality Check




Cam begins his journey into virtual reality with a look back at the history of this fascinating technology, from Original Retro to Oculus Rift. Check out Cam’s …

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44 Comments

  1. Why is everybody thinking this is a HMD for virtual reality?
    In my opinion the sword of Damucles has more to do with augmented reality because an object is projected in our reality.

  2. Thank you so much for this really interesting video!
    Could someone tell me why the Sensorama had been a flop? Why it wasn't
    utilized that much? Do you have any documentation about that?

  3. Such a daft video, "virtual reality" is not simply a case of putting on a head set, Virtual Boy was in no way a genuine attempt at virtual reality, they were just 3D games, try pluggng your OR in to Second Life and you already got full VR. (SL has been in development longer than OR btw).

  4. Lets see what milestones did you miss:
    vfx1, victormax stunt master, released at 90's VR peak
    virtual i/o, scuba, released on decline
    Also never mentioned jonathan walden, creator of the 1st commercial VR company
    Then there is virtual reality therapy
    Hollywood hype like, virtuosity, lawnmower man and johnny mnemonic

  5. I think that gamedevs started from wrong side. Sorry for bad english. I want to say that they integrated only compatibility with VR glasses into their games but you still play with keyboard+mouse or gamepad. But i want to interact with every object of the gameworld. Like to take a brick and beat with it a zombie in Dying Light for example, stick my fingers into its eyes, take a stone and throw it into a window so it would break. I know that VR is about immersion, but games are about interaction at first place, then immersion.

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