https://cgcookie.com/tutorial/creating-3d-assets-for-virtual-reality Virtual Reality is not going away any time soon! In this video I’ll go over what makes modeling …
Scaling in 3d applications is something developers never learn.
Isn't overdraw a blended alpha problem? What about hard alphas?
Just wondering do u have courses on skillshare or Udemy? 🙂
I guess they never miss huh?
I watched this on vr
"blurring things takes resources, so roughness can be expensive to use": no, modern pbr based engines use the mip chain of reflection probes to simulate roughness; rough things are cheaper than shiny things as a result, since they sample at a lower res mip level. (roughness on ssr can be more expensive though, but ssr in VR is a no no as mentioned in the video, and by default most ssr will use a low roughness cutoff and not handle roughness at all, falling back to probe)
As far as I know, there's no "double render" in VR because, as you mention is expensive. The stereo image is one of the final steps and it does not render a double camera but a double matrix AFAIK, meaning that textures, object light and all that is only rendered once, and the final step is to split and create the two angles for each eye
Love this. Great video. Thanks a ton!
Can you tell me which is best laptop for smooth running blender.
Really good tips — thanks !
I wish I had Oculus Rift. And a gaming pc.
Hi blender cookie I’ve been trying to get into blender and I’ve been wondering where to start?
Scaling in 3d applications is something developers never learn.
Isn't overdraw a blended alpha problem? What about hard alphas?
Just wondering do u have courses on skillshare or Udemy? 🙂
I guess they never miss huh?
I watched this on vr
"blurring things takes resources, so roughness can be expensive to use": no, modern pbr based engines use the mip chain of reflection probes to simulate roughness; rough things are cheaper than shiny things as a result, since they sample at a lower res mip level. (roughness on ssr can be more expensive though, but ssr in VR is a no no as mentioned in the video, and by default most ssr will use a low roughness cutoff and not handle roughness at all, falling back to probe)
https://youtu.be/Djx5WltmTUU?t=6m
Sharing same materials doesn't create less drawcalls, does it?
As far as I know, there's no "double render" in VR because, as you mention is expensive. The stereo image is one of the final steps and it does not render a double camera but a double matrix AFAIK, meaning that textures, object light and all that is only rendered once, and the final step is to split and create the two angles for each eye
Love this. Great video. Thanks a ton!
Can you tell me which is best laptop for smooth running blender.
Really good tips — thanks !
I wish I had Oculus Rift.
And a gaming pc.
Hi blender cookie I’ve been trying to get into blender and I’ve been wondering where to start?
I appreciate