Best Omnidirectional Treadmills For Vr Gaming … best omnidirectional treadmills for vr gaming an omnidirectional treadmill (odt) is a mechanical device, similar …
Wanna feel real combat go to Airsoft Battlefield !!! And that Francesca have an Elf looking face !
Just imagine you have a VR Treadmill (from Virtuix Omni) + VR Full haptic suit (from Teslasuit) + VR Haptic gloves (from haptx) + VR Headset (from htc) + VR gun controller and play Halo (VR) in coop with your friend on it.. how crazy would it be?!?!
THIS IS SO FAKE
when it works as well as it does in ready player one, I'll buy one
I wonder if Infinadeck has thought about the players who actually use proning to their advantage…?
Edit: I also wonder how devs will take uneven terrain into account… I get nauseous when I play games with lots of uneven terrain that you move on. The brain detects you aren't moving if you're in a stationary VR system. If you're going up hill or down hill, falling or etc. in this type of situation, your brain is unsure how to respond, inertia gets thrown outta whack and you start feeling sick because your body is wondering what the fuck's going on.
My initial thought for both of these problems was to keep the harness, hooked up with a pulley type system at the top of a frame, keeping the padded rails too, for those players who get too immersed and say throw themselves down to avoid getting shot… (Don't want to break your jaw on the rails now do we…?), but at the far edges of the Infinadeck so to maximize player freedom of movement and maneuverability. If you're getting too close to the rails, you'll start feeling the harness pulling at you more strongly, but still allowing freedom of movement. With a flexible system like that, you can also get down on your belly and crawl across the treadmill's surface, thus, allowing a user to go prone in VR. If we introduce two sets of rails, say the second one lower toward the side of the treadmill, padded as well, then the user has no reason to worry about crawling right off the treadmill and startling themselves or hurting themselves. Those secondary rails would also offer a safety mechanism to keep the player from smashing their head into the rails above them if they crawl to the edge and get up.
^ These are my thoughts on how to make an omni-treadmill more friendly to free motion such as going prone.
Now lets say we bring up the uneven nature of terrain… this one's a little more tricky to address… but I think I have an idea on how I'd set that up. So, why not just set the treadmill up with a type of ramp that can pivot and tilt using hydraulics at each corner? Obviously this would get kind of unrealistic if your terrain takes a friggin' 70 or 80 degree tilt upwards- but it would probably trick the brain on most terrain scenarios and make the experience even more immersive… if not dangerous- but hey, that's what the rails from earlier are for right?
Combining this with the ability to go prone from earlier, and your freedom of movement as well as the immersion factor could make virtual reality that much more realistic, and open up TONS more game titles for it in the future. Over time, as the technology improves, using the platform listed above, wireless technology could be implemented into the harness (at that point I guess it'd just be a belt wouldn't it?) and limbs (like elbow pads and knee pads, gloves and maybe some kind of tracking canvas band around the metatarsal area of the foot or the ankle) to literally allow players to start doing things like lunging forward and rolling, say from cover to cover in-game. All the above listed additions to equipment combined would pretty much render your entire character model in perfect sync to reality itself too, and the foot or ankle pieces would give the VR a foundation to plant your feet on firmly in-game. It'd be really neat to see that kind of tech and freedom evolve from this tech and freedom.
Why is one of the first things they think about: « this can be used for urban warfare »…. Bruh
When everyone get one of this no one will be over weight lol. Ten more years i think n this system will be maybe 50% done maybe.
The next step. Arcades will be back! Imagine a arcade with 100 systems for battle royale!
How much is the kat walk mini?
Introducing the next step to preventing obesity in all Americans!
VR Treadmills are the ultimate solution for fat People. Im Serious. You'd run to finally get that terrorist or run away from some monster as fast as possible. Or jump and runs
Well without jumps but still it'll be fun while exercising
I think they should all be mass produced and people could play with what ever system they want… All that is left is the games!! We need games.. That everyone with an internet connection can access
payday 2 vr with one of these? 0-0
Now all we need is good software
Number 3 is much better solution but combined with foot platform 4.
But can I jump or lay down?
Why is that not on maket yet
Hi, how would I go about getting permission from Charvi to use this clip or parts of it in a presentation?
just got mine and it's pretty amazing, although a little bit noisy.
OK that shit is fu cking mind blowing. I gonna be living in my room for my rest of my life. Thanks Technology !
HERES AN IDEA, JUST USE ROLLERS UNDER SHOES! THEN TACK HOW FAST THEY ROLL AND TRACK FEET WITH THE SENSORS IT'S WAY CHEAPER! AND ANYONE CAN CLIP THEM TO THEIR FEET, think of it like when you are wear ice skate, and your try to run with them on front a stand still point , you dont move do you?
You will never be able to run the same like the character in some games. This makes the game less enjoyable.
It makes just fun if you play some slow ego shooter
AR will do what he believes at 8 minutes in. Not VR. VR sucks. True physical ability requires AR
I know I’m too poor to buy any of this but I can dream
Looks like the virtualizer is the only one that allows you to run, now I need a 6dof harness.
What if you use shoes instead of moving the floor
just scale the thing about 9 times and all of its problems will become miniature
The first one feels kind of painful And everyone walks like they shat themselves… HAVE YOU NEVER BEEN AT THE GYM? Have you never ran on a treadmill? For the love of the God Emperor!!
the cyberith is completely fake tho, they are using a wii remote XD
These + user friendly capability + wifi connectivity = a whole new world! Certain people would never leave, it would be like the South Park episode.
3:13 *takes a long step and fucking dies*
Wanna feel real combat go to Airsoft Battlefield !!! And that Francesca have an Elf looking face !
Just imagine you have a VR Treadmill (from Virtuix Omni) + VR Full haptic suit (from Teslasuit) + VR Haptic gloves (from haptx) + VR Headset (from htc) + VR gun controller and play Halo (VR) in coop with your friend on it.. how crazy would it be?!?!
THIS IS SO FAKE
when it works as well as it does in ready player one, I'll buy one
Another idea is have an mini-elliptical that supported side to side tipping for controlling games hmm… I already have an elliptical but it only for exercise, its not connected to anything.
https://www.google.com/search?q=under+desk+elliptical&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj0hv_r3NnfAhUFZN8KHRu1ChoQ_AUIDigB&biw=1920&bih=938
Sony needs to jump on this shit asap
This is so sick
Next Stop!
VR Condom and Tampons
Too broke to even buy coffee
damn some of this music is
Fucking hell the music sucks
I wonder if Infinadeck has thought about the players who actually use proning to their advantage…?
Edit: I also wonder how devs will take uneven terrain into account… I get nauseous when I play games with lots of uneven terrain that you move on. The brain detects you aren't moving if you're in a stationary VR system. If you're going up hill or down hill, falling or etc. in this type of situation, your brain is unsure how to respond, inertia gets thrown outta whack and you start feeling sick because your body is wondering what the fuck's going on.
My initial thought for both of these problems was to keep the harness, hooked up with a pulley type system at the top of a frame, keeping the padded rails too, for those players who get too immersed and say throw themselves down to avoid getting shot… (Don't want to break your jaw on the rails now do we…?), but at the far edges of the Infinadeck so to maximize player freedom of movement and maneuverability. If you're getting too close to the rails, you'll start feeling the harness pulling at you more strongly, but still allowing freedom of movement. With a flexible system like that, you can also get down on your belly and crawl across the treadmill's surface, thus, allowing a user to go prone in VR. If we introduce two sets of rails, say the second one lower toward the side of the treadmill, padded as well, then the user has no reason to worry about crawling right off the treadmill and startling themselves or hurting themselves. Those secondary rails would also offer a safety mechanism to keep the player from smashing their head into the rails above them if they crawl to the edge and get up.
^ These are my thoughts on how to make an omni-treadmill more friendly to free motion such as going prone.
Now lets say we bring up the uneven nature of terrain… this one's a little more tricky to address… but I think I have an idea on how I'd set that up. So, why not just set the treadmill up with a type of ramp that can pivot and tilt using hydraulics at each corner? Obviously this would get kind of unrealistic if your terrain takes a friggin' 70 or 80 degree tilt upwards- but it would probably trick the brain on most terrain scenarios and make the experience even more immersive… if not dangerous- but hey, that's what the rails from earlier are for right?
Combining this with the ability to go prone from earlier, and your freedom of movement as well as the immersion factor could make virtual reality that much more realistic, and open up TONS more game titles for it in the future. Over time, as the technology improves, using the platform listed above, wireless technology could be implemented into the harness (at that point I guess it'd just be a belt wouldn't it?) and limbs (like elbow pads and knee pads, gloves and maybe some kind of tracking canvas band around the metatarsal area of the foot or the ankle) to literally allow players to start doing things like lunging forward and rolling, say from cover to cover in-game. All the above listed additions to equipment combined would pretty much render your entire character model in perfect sync to reality itself too, and the foot or ankle pieces would give the VR a foundation to plant your feet on firmly in-game. It'd be really neat to see that kind of tech and freedom evolve from this tech and freedom.
Why is one of the first things they think about: « this can be used for urban warfare »…. Bruh
Have you heard about the OmniPad circular treadmill.
https://www.youtube.com/watch?v=K5JHVYbQR6E
The compagny said it will show it quarter 2 of 2019…
When everyone get one of this no one will be over weight lol. Ten more years i think n this system will be maybe 50% done maybe.
The next step. Arcades will be back! Imagine a arcade with 100 systems for battle royale!
How much is the kat walk mini?
Introducing the next step to preventing obesity in all Americans!
VR Treadmills are the ultimate solution for fat People. Im Serious. You'd run to finally get that terrorist or run away from some monster as fast as possible. Or jump and runs
Well without jumps but still it'll be fun while exercising
I think they should all be mass produced and people could play with what ever system they want… All that is left is the games!! We need games.. That everyone with an internet connection can access
payday 2 vr with one of these? 0-0
Now all we need is good software
Number 3 is much better solution but combined with foot platform 4.
But can I jump or lay down?
Why is that not on maket yet
Hi, how would I go about getting permission from Charvi to use this clip or parts of it in a presentation?
just got mine and it's pretty amazing, although a little bit noisy.
OK that shit is fu cking mind blowing. I gonna be living in my room for my rest of my life. Thanks Technology !
HERES AN IDEA, JUST USE ROLLERS UNDER SHOES! THEN TACK HOW FAST THEY ROLL AND TRACK FEET WITH THE SENSORS
IT'S WAY CHEAPER! AND ANYONE CAN CLIP THEM TO THEIR FEET, think of it like when you are wear ice skate, and your try to run with them on front a stand still point
, you dont move do you?
You will never be able to run the same like the character in some games. This makes the game less enjoyable.
It makes just fun if you play some slow ego shooter
AR will do what he believes at 8 minutes in. Not VR. VR sucks. True physical ability requires AR
I know I’m too poor to buy any of this but I can dream
Looks like the virtualizer is the only one that allows you to run, now I need a 6dof harness.
What if you use shoes instead of moving the floor
just scale the thing about 9 times and all of its problems will become miniature
The first one feels kind of painful
And everyone walks like they shat themselves… HAVE YOU NEVER BEEN AT THE GYM? Have you never ran on a treadmill? For the love of the God Emperor!!
the cyberith is completely fake tho, they are using a wii remote XD
These + user friendly capability + wifi connectivity = a whole new world! Certain people would never leave, it would be like the South Park episode.
who came from ready player one?
Five million dollar's!
2:55 presenting soap
FUCK YOUR OMNI TREADMILLS
OMNI COFFIE IS WAY FUCKING BETTER!
Infinidec would kick ass if it had a treadmill instead of the glide thing I think. Perhaps a higher jump capacity and a bit wider around as well.
where can i buy this?
I AM ZLATAN