Apple Just Beat the "BEST VR Headset In the WORLD".. and did it cheaper.

Apple Just Beat the "BEST VR Headset In the WORLD".. and did it cheaper.




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About the Author: ThrillSeeker

35 Comments

  1. Hey I am having a big VR community meetup this weekend! Join my discord for coordination details. I was going to include it in this video but the vid was already 16 minutes, didn't want to break the pace. SO! Join up if you're interested! I'll be there and I'll see you in cyberspace : Discord.gg/thrill

  2. Hey thrill this is for like not VR topic related but just wanna say I love your music and everything. It helps a lot and I’m constantly listening. Love your videos keep it up ❤

  3. Why is that intro-lady's face so dead? Am I the only one that perceives it that way? There's no life in her expression, the smirk is eerie. That caught my eye as soon as I saw it live.

  4. impressive take on the apple headset. I think i would find it useful as i create cad. seems like a really good thing to show multiple screens without actually having multiple screens. would be very useful in my line of work.

  5. It’s actually genius to price it that high for several reasons. They can always come down , people want what they can’t have. It sparks conversation.

  6. i bet that motion controls are going away. even in some valve leaks they apparently dropped motion controls for their upcoming game neon prime thats currently in closed beta. people clearly aren't interested in motion controls outside a few VRchat people, and beatsaber gamers.
    motion controls will have their place, but not in triple-a games.

  7. Does anyone know if Vision Pro will have headphone/earbud capabilities? The biggest downside to me is if I were to get this to be a private theater (for a plane journey for example) then as cool as those directional speakers are, they would be annoying everybody around me, and frankly, I don't want people hearing what I'm doing anyways.

  8. The only problem I see with vision pro is that it isn’t like the original iPhone release. The iPhone replaced the phone, camera, calculator, notes, email, and numerous other things. What does the vision pro replace? Monitor and tv? Utility just isn’t there for that price tag. Especially you can’t even play vr games with it.

  9. I just wonder how apps like Gravity Sketch could work without controllers… is very easy to accesso menus and choose tools. The gesture is what we are used to already… I shall be calling GS to make a proposal of UX…

  10. I strongly disagree with the sentiment at the end of the bit on the Vision Pro. I sincerely hope it fails miserably *because of the price*. If the Vision Pro is a success, then that will tell the VR industry that affordable headsets for gaming aren't worth making.

    If that thing succeeds, say goodbye to your Quest X's and Valve Index successors. The market will be consumed by headsets you need to take out a 4 year payment plan on.

    We've seen this happen before. Portable gaming systems like the Gameboy were around for more than a decade before the release of the iPhone. The release of the iPhone nearly killed mobile gaming entirely. The iPhone wasn't made for gaming, but its groundbreaking success meant that even if it offered worse experiences than a Nintendo DS or a PSP, the large market meant that it was more worthwhile to develop for it.

    If the Vision Pro succeeds, my prediction is that VR gaming will be dead. Valve will probably exit the market, Samsung and LG will make competitors in the $2000-$3000 price range, and the only game in town for gaming VR will be PSVR and Meta. Even then, Meta will probably stop making the Quest, focusing on the Pro series.

  11. This thing seems pointless. Do you guys honestly wanna come home from work after a shower sit down put a mask on your face just to watch something? No thanks rather sit back relax and have a big screen.

  12. They avoided saying VR for the same reason they avoided AI, marketing. It has nothing to do with it being different. It's just a higher quality Quest Pro, which one would expect from a device over twice It's cost, and it is Apple, who are known for software polish.

  13. I use my quest pro primarily for work. I’d love to get the Apple headset but the AR function is only worth the price for me if I could use it outside getting fresh air. But that’s probably not a thing since sunlight seems to destroy these headsets.

  14. Excellent video!

    This is the most rational take on the device I’ve seen. Considering Apple successfully sells the Mac Pro starting at $5k to the enterprise market, this could succeed in the same market.

    It’s too bad Apple’s presentation wasn’t all about the enterprise market and instead focused on casual consumer use.

    If they’d made an enterprise focused presentation it would have cut down on the VR gaming debates on Twitter, YouTube, and Discord.

  15. You read all the comments? Hey ThrillSeeker from Australia. I think a lot of people had different ideas and perspectives on what the Apple headset will be when it launched. People that were expecting a daily consumer headset were disappointed and many VR-metaverse haters found plenty of reasons to dunk on it with the price. Thanks for your more positive hopeful perspective. I think Apples move makes sense.

  16. Pretty unique take, and I think I mostly agree with it. It's good to hear an optimistic take on VisionPro. $3499 is a ridiculous price but maybe that's the point, it's not meant for the masses, yet. Awesome video, keep up the great work!

  17. the external screen allows this to be used in a live social space as apple is showing, it takes the headset out of the tv room and into the rest of your house or social space it's far more important than you think, you could wear this to an apple cafe and no one would feel weird at your beefy sunglasses

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