Inside Valve: Making Half-Life: Alyx for Virtual Reality

Inside Valve: Making Half-Life: Alyx for Virtual Reality




Half-Life: Alyx is almost here, the culmination of years of development and experimentation with VR gaming. Back in December …

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About the Author: Adam Savage’s Tested

44 Comments

  1. As a long time Valve fan it just seems like a bit of a betrayal. I'm glad they're making games again, but not all fans of Half-Life have access to VR headsets, especially these days. A thousand dollars for video games is way out of my budget and the budget of many people. If the headset was around the price of a home console that'd still be a hard sell. Seems the only options for Half-Life fans is either to spend 1000 dollars, sell their soul to Facebook, or download the mod that misses the entire point of the game.

  2. An incredible game that now needs a sequel, Jeff was still alive in the Trash Compactor so we could encounter Jeff all over again, this game is so lovingly detailed and atmospheric, I cannot say enough good things about it, a VR Masterpiece.

  3. JUST REMOVE TELEPORT MOVEMENT!!!! NO SELF RESPECTING GAMER USES TELEPORT!!!! It also make the game look like disgusting garbage. Just REMOVE IT!!! NO ONE WANTS IT!!!

  4. Love the videos and the captioning! But for people that are hard of hearing the captioning is…a little off? Like 16:48, it should be "hottest pot", it should be "hardest part"?

  5. Godtier designer insights, great interview, the answers by Robin make me even more excited. His thought process is in the perfect place.

  6. I still can't believe there's a new Half-Life game. But what's even more unreal is that Valve is *actually talking to us*.

  7. It's overwhelmingly clear from the way Robin Walker and Greg Coomer speak that they live and breathe game design. It's fascinating to hear them speak. This interview is, I think, more insightful than people will fully appreciate until years down the line.

  8. Thanks for this Norm and thanks to Valves Robin & Greg. As a lifelong fan of keyboard & mouse games and Valve in particular. I still have our first b/w tennis game that you plugged into your TV aerial socket, my Amiga 1200, GameBoy and a table top, smokey glass, 2 player coin operated Crazy Kong. VR is the next generation of entertainment & learning. Why should Valve share? They have spent a lot of money and time on research, design and testing getting things right before release. Just like any competitive sport you need to have an edge on the competition and VR Alyx is Valves edge. After all, when you have experienced Portal, Half-Life and the world of Zen, it's streets ahead of their rivals.
    Next, the holographic Half-Life 4.

  9. This could very well be a historical interview, like the ones from the 80s when CDs came around… We look at that now and think "Wow… It was such a huge thing back then to have data stored onto a piece of plastic." and someday when you hear your kid in a full bodysuit of VR sensors casually saying "Man, Half Life 3 sucks. I wish I was born when all the classics came out." it'll hit you.

  10. Walker was like "YES MY CHANCE TO TALK" through the whole thing hahaahahah
    I wonder if he's thinking "did i talk too much, i think i talked too much"
    No dude, you were amazing!

  11. 19:22 is the moment you realize they are making this for the entire VR ecosystem and for the growth of VR as a whole. (Which should make VR enthusiasts very, very excited)

  12. You're a smart guy. Please don't lower yourself by saying "excited for", when describing your excitement about something that is incapable of feeling excitement.

  13. i keep getting the feeling they dont spend enough time playing vr games, and spend too much time working on them.

    Otherwise they would have realized teleport locomotion is only used by noobs and only for a short time. any actual vr player with experience prefers normal locomotion. most of use walk around in roomscale while using smooth locomotion, sometimes simultaneously. i know i do it all the time. i guess most of us are gonna have to wait a few more years for the rest of the world to catch up….sigh.

  14. why not make the arms/body disable-able? i want to like this game but just the fact that they refuse to give us arms is just annoying to me.

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