Well this is some bull. When I heard WebVR, it sounded like I would be able to travel in a virtual world like VR Chat and visit websites that way. Turns out its just a bunch of games.
VR with Chrome? Really? Chrome is slower then native app, doesn't it?
떙뀨
I checked a few of VR Experiments and there are two problems. 1st, and most important — webVR apps in Chrome are just fullscreen. I have 6,44' device and use it with Cardboard 1. In Google Play 60% of VR apps and games are supporting this screen and fit the viewfield to the cardboard's size in relation to the screen size. In webVR this is impossible to configure. The 2nd problem is, that some sites say "No VR headset detected" . How can they detect a cardboard!?
when VR works with light weight glasses, I'll consider development for it.
google in the top of mountain.
sweet … sweeet thanks
I like how Google thinks to make things more accesable
This is great. JavaScript is planting the flag here and taking over the VR game. It's all about open source and speed and ease of development. Google should also focus more on doing this for Android development.
Gotta give it a shot!
can webvr download gyroscope for everyone?
Well they didn't mention that it doesn't work on a Samsung VR headset. Also they didn't relate that it can get slow if you require a lot of large texture mapping. There is a LOT great with WebVR but it has issues.
Would LOVE to see Virtual Texturing implemented.
It's really amazing to see how Google has evolved over the years. From being a small and simple company to being one of the biggest companies on the world! Keep it up!
Well this is some bull. When I heard WebVR, it sounded like I would be able to travel in a virtual world like VR Chat and visit websites that way.
Turns out its just a bunch of games.
VR with Chrome? Really? Chrome is slower then native app, doesn't it?
떙뀨
I checked a few of VR Experiments and there are two problems. 1st, and most important — webVR apps in Chrome are just fullscreen. I have 6,44' device and use it with Cardboard 1. In Google Play 60% of VR apps and games are supporting this screen and fit the viewfield to the cardboard's size in relation to the screen size. In webVR this is impossible to configure.
The 2nd problem is, that some sites say "No VR headset detected" . How can they detect a cardboard!?
when VR works with light weight glasses, I'll consider development for it.
google in the top of mountain.
sweet … sweeet thanks
I like how Google thinks to make things more accesable
This is great. JavaScript is planting the flag here and taking over the VR game. It's all about open source and speed and ease of development. Google should also focus more on doing this for Android development.
Gotta give it a shot!
can webvr download gyroscope for everyone?
Well they didn't mention that it doesn't work on a Samsung VR headset.
Also they didn't relate that it can get slow if you require a lot of large texture
mapping. There is a LOT great with WebVR but it has issues.
Would LOVE to see Virtual Texturing implemented.
It's really amazing to see how Google has evolved over the years. From being a small and simple company to being one of the biggest companies on the world! Keep it up!
Yo
0.54 new pixel ?