Stanford researchers examine the psychology of virtual reality
Researchers in Stanford’s Virtual Human Interaction Lab are exploring the dynamics and implications of interactions among people in immersive virtual reality …
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Really inspiring approach. Thanks for focusing on the social aspect of it and not only the tech.
back then: don't sit so close to the t.v.
now days: here's a screen as close as possible to your eyes and probably giving off high amounts of radiation to your brain. let's promote it like its not bad for humans and that it's revolutionary. lmao
I love this video !! Stanford is the best in human behavior !!
hahahaha
Their gear seems rather out of state…Â
Imagine playing Five Nights At Freddy's on that.
how to focus, I need this so bad
Decent pitch with all it's "potential benefits" but I don't anticipate any major discoveries coming out of this :-/
time to upgrade your gear, mr. StanfordÂ
Figure out how to convincingly enhance the single person's experience of sex in the virtual world & you will have mastered the limits of virtual reality & artificial intelligence. Problem solving is still the basic level, so, when you move to this higher aspect of the transhumanized man's psycho-social-sexual predilections, give me a call if you can't find enough merely human guinea pigs, which of course, shouldn't be a problem yet at Stanford or for the big brains who run the place or for that peculiar bunch at Hoover who never miss a tree & never cross a forest. ..
Revenge of the nerds : )>
Hmm I was expecting someone to maybe talk about the bad effects virtual reality could have on a human being. No one seems to talk about this at all, but I imagine something like virtual reality could be quite harmful for a child growing up. Not in the overly paranoid sense of "oh no my child is playing violent games he's going to be a murderer", but rather, what if they struggled to distinguish between actual reality and a virtual one? The same thing could happen to an adult as well. Do we need to go as far as to ensure that certain senses such as smell and taste never become part of the virtual reality experience in an attempt to use them as an anchor in actual reality?