Here I cover my personal top 5 most important things to consider in the user experience of virtual reality game development. There are a LOT of other …
Hey there! Liked the video, but i think the gameplay should be relevant to what you're talking about. It feels like you just threw on random footage while talking and it's contradictory to what you're saying at times. For example, you were talking about making the game accessible to different fitness levels while showing footage of Beat Saber, a game where being fit is a massive intended advantage. Some visual comparisons of good and bad design in each point would've been nice, such as the fantastic contraptions vs skyrim argument in point 4
Hey there! Found you on Reddit and found this video very interesting. Are you a VR developer yourself? Keep making more, we'll be watching
Hey there! Liked the video, but i think the gameplay should be relevant to what you're talking about. It feels like you just threw on random footage while talking and it's contradictory to what you're saying at times. For example, you were talking about making the game accessible to different fitness levels while showing footage of Beat Saber, a game where being fit is a massive intended advantage.
Some visual comparisons of good and bad design in each point would've been nice, such as the fantastic contraptions vs skyrim argument in point 4
Hey there! Found you on Reddit and found this video very interesting. Are you a VR developer yourself? Keep making more, we'll be watching