In order to make an exciting ride, you need to understand exactly what it is that makes a coaster exciting in the first place. The game didn't "punish you for going big", you simply made a coaster that either moved too slowly or didn't have much airtime.
It's not about the size of the coaster, yours were just badly designed :/
cute how he deliberately ignored the camera angles so no low fps cant be seen….i agree this is an awesome game but performance sacrifice for extra realism is not my cup of a tree because i am poor -_-
Worth 60 bucks
Anyone ever play Ultimate Ride back in the day? The OG coaster design game
Thrillville 3. Right?
Did it use money in Sandbox mode?
If you don't understand why that coaster had a low excitement rating, you've literally never played any of the RCT's. The whole point of a theme park SIMULATOR is to SIMULATE real life parks, or as close to it as possible. If your coaster is unrealistic, and could literally kill someone in real life, the game is going to reflect that. Here's a thought: if you want to design the insane and unrealistic coasters, go right ahead, but accept the fact they're going to exclusively be for your shits and giggles. That's how RCT has always been. If you want your coasters to have great stats, build something more feasible.
I've played A LOT of RCT in my life, and the part that always left me feeling empty was the tile system for coasters. I like building realistic coasters; ones that I could see existing at a theme park. The tile system made coasters feel handicapped. I'm glad to see they've added the system to where you can basically build whatever the hell you want, so that the coasters can look that much more real.
Love the engine, it's the same engine they used for RCT3! Wich is obvious, the same minds are behind it!
Is this the modern day RCT3?
did you just compare this game to second life?
"This game was too hard. 6.3" -IGN
I'd assume your low excitement ratings are because your Fear and Nausea values are too high, so nobody is excited for it. Get them out of the red.
Does this game VR support?
Kinda short tbh
Ambrose Faust lol
it's sad this game is only for PC… I don't have a good computer :'( wish this was on console.
Crappy review IGN. This game deserves more.
"Why do you play games on PC" This is one example.
my roller coasters aren't fun enough 8.5/10 IGN
They literarily didn't mention any of the building…
You call that a review?
It lowers your excitement ratings when fear and nausea ratings are too high. But that's just the basic knowledge needed for playing the game.
"Most bigger coasters have less then a 1 excitement level" As he builds the crappiest coaster with a turn with almost a 15g lateral turn. Yea not exciting when your dead.
if tjis is an 8.5 everything else should be a 2
Your exitement rate is related to how much creativity you put in the decoriation of the ride, as well as the way you build it by itself. Just a ride in the middle of nowhere is not going to get you a hing rating. And i can tell you that without ever playing the game
i dont agree with the complaints given
Watch them give them RCTW a 9
What is the other themepark game coming out this year that the reviewer is eluding to?
Sweet I can make the lines really long
Can it come out on Xbox
In order to make an exciting ride, you need to understand exactly what it is that makes a coaster exciting in the first place. The game didn't "punish you for going big", you simply made a coaster that either moved too slowly or didn't have much airtime.
It's not about the size of the coaster, yours were just badly designed :/
cute how he deliberately ignored the camera angles so no low fps cant be seen….i agree this is an awesome game but performance sacrifice for extra realism is not my cup of a tree because i am poor -_-
Worth 60 bucks
Anyone ever play Ultimate Ride back in the day? The OG coaster design game
Thrillville 3. Right?
Did it use money in Sandbox mode?
If you don't understand why that coaster had a low excitement rating, you've literally never played any of the RCT's. The whole point of a theme park SIMULATOR is to SIMULATE real life parks, or as close to it as possible. If your coaster is unrealistic, and could literally kill someone in real life, the game is going to reflect that. Here's a thought: if you want to design the insane and unrealistic coasters, go right ahead, but accept the fact they're going to exclusively be for your shits and giggles. That's how RCT has always been. If you want your coasters to have great stats, build something more feasible.
I've played A LOT of RCT in my life, and the part that always left me feeling empty was the tile system for coasters. I like building realistic coasters; ones that I could see existing at a theme park. The tile system made coasters feel handicapped. I'm glad to see they've added the system to where you can basically build whatever the hell you want, so that the coasters can look that much more real.
Love the engine, it's the same engine they used for RCT3! Wich is obvious, the same minds are behind it!
Is this the modern day RCT3?
did you just compare this game to second life?
"This game was too hard.
6.3" -IGN
I'd assume your low excitement ratings are because your Fear and Nausea values are too high, so nobody is excited for it. Get them out of the red.
Does this game VR support?
Kinda short tbh
Ambrose Faust lol
it's sad this game is only for PC… I don't have a good computer :'( wish this was on console.
Crappy review IGN. This game deserves more.
"Why do you play games on PC" This is one example.
my roller coasters aren't fun enough
8.5/10 IGN
They literarily didn't mention any of the building…
You call that a review?
It lowers your excitement ratings when fear and nausea ratings are too high. But that's just the basic knowledge needed for playing the game.
"Most bigger coasters have less then a 1 excitement level" As he builds the crappiest coaster with a turn with almost a 15g lateral turn. Yea not exciting when your dead.
if tjis is an 8.5 everything else should be a 2
Your exitement rate is related to how much creativity you put in the decoriation of the ride, as well as the way you build it by itself. Just a ride in the middle of nowhere is not going to get you a hing rating. And i can tell you that without ever playing the game
i dont agree with the complaints given
Watch them give them RCTW a 9
What is the other themepark game coming out this year that the reviewer is eluding to?